Phantasmal Force 5e Spell Guide Full User Guide & Examples


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Phantasmal force is a spell that essentially causes one target to believe reality as you define it within a ten-foot cube. The HP damage is essentially irrelevant - if you're compelling and dramatic in your description of the illusory effect, and if your DM is the kind of person that wants to go along for that ride, then you've taken an entire.


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Phantasmal Force: Just to Be a Dick. You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is.


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What Does Phantasmal Force Do in 5e? What Are the Rules for Phantasmal Force in 5e? How Do I Use Phantasmal Force in 5e? Who Can I Target With Phantasmal Force 5e? Is Phantasmal Force 5e a Good Spell? Phantasmal Force 5e DM Tips


Phantasmal Force 5e Spell Guide Full User Guide & Examples

Phantasmal Force allows for extra damage with the psychic damage caused by the attack. Hold Person has a big limitation that it can only be used on humanoids, Phantasmal Force's limitation is the target can potentially ignore the illusion and use their action normally, and doesn't work on creatures with Truesight. Aethelwolf.


Phantasmal Forces · Fifth Edition (5ED) 106 · Scryfall Magic The Gathering Search

Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature within range, which must make an Intelligence saving throw.


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Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute Phantasmal Force allows you to cast an illusion that takes root in the mind of one creature you can see. It has to make an intelligence saving throw or it perceives the illusion as real.


Phantasmal Forces · Limited Edition Alpha (LEA) 67 · Scryfall Magic The Gathering Search

12 The Phantasmal Force spell can be used to place a delusion inside a creature's head for the duration. I understand that the spell is worded very openly to encourage creative usage, but I'm not sure about how I should be ruling it case-by-case.


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Phantasmal Force is a spell for 5th edition published in Player's Handbook (5e). Phantasmal Force 2nd-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 minute Casters: Arcane Trickster, Bard, Sorcerer, Wizard


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Phantasmal Force in 3e and Other Illusion Spells in 5e Common Questions About Phantasmal Force Final Thoughts Spell Description You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.


Phantasmal Forces · 30th Anniversary Edition (30A) 364 · Scryfall Magic The Gathering Search

Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.


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Phantasmal force is the weaker of the two spells; a 2nd-level illusion spell available to bards, sorcerers, wizards, Arcane Trickster rogues, and warlocks of the Archfey and the Great Old One. Simply, this spell allows you to craft an illusory object perceivable only by the target of the spell.


Phantasmal Force 5e Just to Be a Dick — Caverns & Creatures

Phantasmal Force 5e 2nd-level Illusion Casting Time: 1 Action Range: 60 feet Components: V, S, M (A bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.


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Phantasmal Force 2nd level Illusion Casting Time 1 Action Range 60 Feet Duration Concentration, up to 1 minute Components V S M Materials Required A bit of fleece Class Bard Sorcerer Wizard Spell Description You craft an illusion that takes root in the mind of a creature that you can see within range.


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From Player's Handbook, page 264. 2nd-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible.


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Phantasmal Force Illusion Level: 2 Casting time: 1 Action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.


Phantasmal Force 5e Guide When Do You Use This Ability? Explore DnD

1 action Range: 60 feet Components: V S M (a bit of fleece) Duration: Concentration, 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.

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