[1.3] Community DeltaV Map 2.6 (Sep 29th) Tutorials Kerbal Space Program Forums


Kerbal Space Program Delta V Map World Map

KSP Delta-V Planner is a tool to calculate your rocket Delta-V for interplanetary travels in Kerbal Space Program. Also known as KSP Delta-V Calculator.. 610 km 6000 Kerbal Space Program ฮ” v Map 67k 610 km Pol 6600 820 160 700 130 10 km Bop 6840 230 900 220 2440 30 km Tylo 9260 1100 400 2270 10 km Vall 7880 860 910 620 15 km Laythe 10390 2.


Ksp Delta V Map 18

Yeah, the red arrow means that the atmosphere can help you land. The 12000 m/s is the delta-v to get back into orbit (from sea level). HanzsKlopek. โ€ข 9 yr. ago. Landing on Eve can be done using parachutes. Lifting off and reaching Eve orbit will take you 12k deltaV. Most of the times going to Eve is a one way trip.


Kerbal Space Program Delta V Map

I would suggest an actual change in the format of the delta v map. You could cut off the bottom part with kerbin and put it on the right side with a longer line leading to the rest of the original map. 5 hours ago, plague006 said: I scaled the image to match the height of KSPedia entries because I'm not a fan of scrolling images.


Kerbal Space Program Delta V Map

Cheat Sheets for Kerbal Space Program created by WAC and Kowgan, packaged by Ithendyr. Download (158.05 KiB) License: CC BY-NC-SA 4.0 Game. First, open the KSPedia, then go-to "Delta-V Map" page. Pick a planetoid you wish to visit. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint


Ksp Delta V Map trueiload

Also, the numbers on the map are quite aggressive and you should consider them minimum numbers. Depending on your skill and the design of your craft, you should add a varying amount of extra delta-v for safety. For example, huge craft with poor aerodynamics may require as much as 5000 delta-v to reach Kerbin orbit.


Kerbal Space Program How to build a rocket

Kerbal Space Program rocket scientist's cheat sheet: Delta-v maps, equations and more for your reference so you can get from here to there and back again. Contents. 1 Mathematics. 1.1 Thrust-to-weight ratio (TWR) 1.2 Specific Impulse (I sp) 1.3 Delta-v (ฮ”v) 1.3.1 Basic calculation;


DeltaV Map (Simplified) r/KerbalSpaceProgram

1. Pick a planetoid you wish to visit. 2. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. 3. The total is the general Delta-V value needed to reach your destination. Example: - Kerbin surface -> Duna Surface. 3400+950+130+10 +250+360+1450 = 6550*.


Kerbal Space Program Delta V Map The Lone Gamers

Those are the maximum dv for the worst case equatorial to whatever plane changes. 11. AlwaysSupport. โ€ข 1 yr. ago. It's the maximum delta-V for changing your plane from Kerbin's plane to the target's plane. The actual value needed will change depending on when you launch. 5. diarrhea-astronomer. โ€ข 1 yr. ago.


[1.3+] Community DeltaV Map 2.6 (Sep 29th) Tutorials Kerbal Space Program Forums

Kerbal Space Program Delta-V Planner. Select your mission objective! Kerbol. Elliptical < 13600 Mm Low Orbit. 610 km Surface, Moho. Intercept. 100 days Low Orbit. 50 km Surface. Eve. Intercept. 168 days Elliptical < 85 Mm Low Orbit. 100 km Surface, Gilly. Intercept. Low Orbit. 10 km.


[1.3] Community DeltaV Map 2.6 (Sep 29th) Tutorials Kerbal Space Program Forums

Link To the Map: http://forum.kerbalspaceprogram.com/showthread.php/42362-A-Delta-V-Map-of-the-Kerbin-SystemThird tutorial in a long series. We will be expla.


27 Kerbal Delta V Map Maps Online For You

update to the question: if I try to achieve orbit at 10K alt after burning straight up to get the apoapsis there it would take a further 400 m/s to achieve it. if I try a 45 degree angle I get the best result, while if I try to go flat near instantly after launch I barely get anywhere. I think at this point I have mis-understood the deltaV map.


kerbal space program 90m/s enough for Eve encounter in KSP? (reading deltav maps) Arqade

Even for a relatively bad transfer, it should only take a few hundred m/s of delta-v. If you leave Kerbin and arrive at Eve at right around the points where their orbital planes intersect, you don't have to do much of a mid-flight adjustment. #1. warhawk373 Jan 12, 2022 @ 6:35pm. Originally posted by Quizzical:


Kerbal Space Program Delta V Map

This is where the ksp delta v map comes in. The KSP delta v chart is essential for approximating the delta v required to successfully complete a mission. With a simple glance, it allows you to know the energy cost of each stage of the journey. In conclusion, the KSP delta v map is a crucial resource for carrying out missions of moderate to high.


Ksp delta v map nsacoop

How to use: start at Kerbin on the bottom, pick a planet/moon to go to, add up the delta-v's along the nodes to find the needed delta-v. This map assumes using the Oberth effect, so the delta-v's along the vertical starting from Kerbin are burned at Kerbin periapsis (except for Kerbol). The line on the left should burn towards Kerbin's.


Kerbal space program delta v map irishwest

For planets without and atmosphere, the delta-v needed for a soft powered landing is the same as for the ascent, whereas its greatly reduced for planets with an atmosphere, as it will do a great deal of breaking (apart lol) your spacecraft, and it'll reach terminal velocity eventually.


Kerbal space program delta v map limodowntown

a return from mun orbit requires 860 m/s dV, if you then circularize your orbit at 80km, without using aerobraking. if you dont circularize its significantly less. When you're going back to Kerbin on the Map, if you're aerobraking then you can pretty much ignore the numbers that are going into the orbit or escape nodes.

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